wow, thats awesome, well done!
I believe this is the first viable Animate PNG scenario
I sent an email to all people at the W3C Consortium for the World-Wide-Web HTML5..
I wonder if you would be willing to put in another state, aside from Normal, Hot, and Pressed, to "Animated"
so it can just loop continuously in its normal state.. that would be cool for Orbs, but also essential for development and use in other areas
It really needs to have a looping from start to end and back to start (repeating loop).. as well as a start to end, end to start loop (reversing loop)
having those would allow the image to save file size and reduce the frames..
and maybe also have a once play through function..
and it would also be pretty important to be able to define each frames individual duration during the animation, in pairs of pixels, so we could literally use several rows of pixels for the initial data, and have quite a complex animation.
and then you could create a small little executable tool that could auto-fill in the pixels based on user-defined data in a GUI
and to resize an image, it could read the pixel data and count the rows of data, then remove those rows from the image, then resize it, then add those rows back to the image with the original pixel data
it'd be even better if it could stitch the individual image frames together
May I suggest adding the first ANM & BTM ASCII data to the first two pixels in every row used, so that a program will be able to more easily define which rows are information, as its reading and copying the info for resizing purposes
I'll PM you the email I sent
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