Darkmatter wrote:
No, it blurs whatever is behind it by the same amount no matter what opacity you pick, even 0. Also the alpha channel mask could make for some interesting taskbars. What would be REALLY sweet is if you could choose a 2nd alpha channel mask to create glass that distorts the image behind it depending on the texture. Being able to change the glass glossiness would also be cool but that's already somewhat doable with a texture.
Oh,
blur radius. Pretty sure there's a registry option for that on Windows 7. I know there is one in BigMuscle's Aeroglass 8.1+ ... (It's system-wide, though, not just Classic Shell)