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PostPosted: Mon Sep 18, 2017 1:48 pm 
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I'd like to see the ability to alter the glass defuse amount. Also if possible, an alpha channel that would let you pick a greyscale texture that would change the defuse value based on the texture.

Thanks.


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PostPosted: Mon Sep 18, 2017 2:00 pm 
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CSM already includes "override glass colour" settings, opacity being one of them. Is that not what you're after?

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PostPosted: Mon Sep 18, 2017 4:15 pm 
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No, it blurs whatever is behind it by the same amount no matter what opacity you pick, even 0. Also the alpha channel mask could make for some interesting taskbars. What would be REALLY sweet is if you could choose a 2nd alpha channel mask to create glass that distorts the image behind it depending on the texture. Being able to change the glass glossiness would also be cool but that's already somewhat doable with a texture.


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PostPosted: Mon Sep 18, 2017 4:36 pm 
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Darkmatter wrote:
No, it blurs whatever is behind it by the same amount no matter what opacity you pick, even 0. Also the alpha channel mask could make for some interesting taskbars. What would be REALLY sweet is if you could choose a 2nd alpha channel mask to create glass that distorts the image behind it depending on the texture. Being able to change the glass glossiness would also be cool but that's already somewhat doable with a texture.

Oh, blur radius. Pretty sure there's a registry option for that on Windows 7. I know there is one in BigMuscle's Aeroglass 8.1+ ... (It's system-wide, though, not just Classic Shell)

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PostPosted: Mon Sep 18, 2017 8:36 pm 
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BAH! I thought the taskbar texture would affect the whole taskbar but it just shows up near the left and right sides. :(


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PostPosted: Tue Sep 19, 2017 3:58 am 
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Darkmatter wrote:
BAH! I thought the taskbar texture would affect the whole taskbar but it just shows up near the left and right sides. :(

That's a Creators Update-specific bug. I could've sworn it was said to be fixed 4.3.1 though...

(Then again, I main a consistently-unreconizable, ever-evolving 8.1 install, so who am I to talk? :lol: )

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