The only other thing I did to your new skin, was make an extra shutdown mask that has the section 2 and 3,
with more green in it. Its bitmap reference is under the custom color option.
I placed the text as the first option, above the FULLGLASS option. See below:
Main_emblem=
;-----------------------------------------------------------------------------------------
OPTION_COLOR COLOR_CUSTOM="Selector custom color",0,TRUE,000000
[COLOR_CUSTOM]
Main_selection_tint1=@COLOR_CUSTOM@
Main_split_selection_tint1=@COLOR_CUSTOM@
Main2_selection_tint1=@COLOR_CUSTOM@
Main2_split_selection_tint1=@COLOR_CUSTOM@
Shutdown_selection_tint1=
Shutdown_selection_tint2=@COLOR_CUSTOM@
List_selection_tint1=@COLOR_CUSTOM@
List_split_selection_tint1=@COLOR_CUSTOM@
Submenu_selection_tint1=@COLOR_CUSTOM@
Submenu_split_selection_tint1=@COLOR_CUSTOM@
;Submenu_pager_tint1=@COLOR_CUSTOM@
Shutdown_selection_mask=28
;-----------------------------------------------------------------------------------------
OPTION FULLGLASS="Glass Transparency",0
[FULLGLASS]
Main_opacity=fullglass
Main2_opacity=fullglass
Submenu_opacity=fullglass
Emblems and Patterns eh! They only work on main menu, not submenu. Easier to try with classic style. Less complicated.
Not a huge amount of people have made skins with all the extras, that Ivo put in the program.
I made a post to some one else about emblems and patterns:
viewtopic.php?f=17&t=7643Jcee is working on a very complicated one.
Best to look inside the skins that have those features, and copy.
The Metallic skin has more info about it inside the file.
Also there is some updates about Emblems in Announcements section:
viewtopic.php?f=4&t=6412Pattern with transparency.
This is where it gets more complicated.
If I remember correctly the pattern mask to carry over the transparency ALPHA channel part,
has to be 32 bit, The alpha channel should be 0/255 Alpha.
The image if I recall will mix 100 percent with the menu bitmap.
Having the pattern mask color less than 255/255 will mix less.
The alpha part of image and alpha of bitmap, I think mixes 50 percent.
Probably the only way to get the full alpha channel is to have original menu bitmap at 0 alpha. I have only done a few projects, so I could be very wrong about it.
I don't recall problems with Emblems.
I think blur can only happen on fullglass main, submenus. Not on selectors, and other images.
Color bleed.
I don't know if it's the right name for it, but it fits. I only notice it on Windows 10, because the color is so strong. Even when there is no glass color mask, some leaks through.
It should go to nothing if the opacity setting is at 0.
The 0 setting won't cut all the intentional glass color to nothing.
Have to remember the desktop is going to show the color behind menu, if menu is transparent.
Alpha does not leak any color.
Maybe you can ask Ivo if possible to have a skin option to it on or off?
In my last skin, I wanted to get rid of the glass color bleed. I thought OK, I'll make fullalpha for the white transparent part, and fullglass for the dark colored second column. It stuck on full glass for both sides.
Looks like only a couple of combinations work.
Goodnight.