It is, what it is.
That's as far as I can take it.
Win 10 Concept [Classic 2 only] Use with CSM version 4.3.0Skin can work at regular 100% (96 dpi) size, or 150% (144 dpi) HiDPI size.
HAVE TO LOAD XML FILE FOR IT TO WORK PROPERLY
The xml file turns second column to buttons feature.
It will look pretty ugly, until the xml file is loaded.
Unzip file, put skin in the skin folder of Classic Shell ( C:\Program Files\Classic Shell\Skins )
Right click on Start button to get settings window. Click on back up button at bottom. Click load from XML file.
Open "Win 10 Concept.xml" at your unzip location. If menu does not change, you might have to exit CSM, and restart it.
This skin is a concept for a simpler alternate Windows 10 start menu. Not for Win 7 Operating system, as it has Metro colors.
Can work on Win 8, results will vary.
It does work somewhat, as the fake tiles are linked shortcuts, just locked up positions.
The tile text is from screenshots.
Can't move tiles around, can't resize them, can't remove/add, and can't be live animated.
So many restrictions.
Edit: Another restriction. Second column can only be English language. Sorry.
The text emblem would have to be redone for another language. Not impossible, just would take some time.
The xml file is set to small icons at 16 size on 100% system size.
You can set to 24 size if you wish, to match better. Use CSM settings "Menu Look" tab.
On HiDPI small icons defaults to 24 size. Changing to 32 size might look better, as well.
Please don't change the large icon size in CSM settings,
for the right tile alignment will seriously go out of whack.
The alignments all will go every which way.
The second column has two types of tiles.
One of them, kind of resembles the Win10 tiles.
Both these types have smaller squares than real Win 10. Yes, they both look like calculator menus.
I reduced tile size to 80% of original size, because when tiles all same color,
they are too over powering, especially lime green color.
Second type is smaller tile, at 40% of original.
Last type has no tiles at all, with selector resembling on the desktop.
As above, tiles are burnt into the skin, which means the tiles and text are frozen in place.
The good thing is the links do work, when set up correctly.
If any of the links don't work on a different computer,
try making a shortcut and store somewhere. Link to that shortcut.
If it does not work, I'm sure Gaurav knows all the direct links, and can supply them.
Edit: Minor addition. Added extra color shade option. Now revision B
I realized afterwards why the normal color shade option is washed out, when transparency is on.
Original MS Win 10 changes the menu background from SystemAccentDark1 when opaque, to SystemAccentDark2 if transparency.
Was going to make it switch automatically, then decided to put as another color shade option.
Your choice, you pick.
Background notes.
At first, I was experimenting with the icon frame skin feature, pushing it out more. Was thinking this is great.
Then, when I made the text as an emblem, the text disappeared, because the text is behind the icon frame.
Emblems are like layers in photo editors. The top most layer is the most visible. I tried emblem 10 instead of emblem 1, no change.
I surmise bottom layer is menu skin, then emblems 1 thru 10, then icon frames, then icon, then selector, then text at top.
Back to the drawing board, to try different approach.
The only way to look like Metro, was I made a screen shot of what was made so far,
and used that as the bitmap, with the tiles on the bitmap.
Big honking bitmaps, that had to be exact, which was a pain.
Surprising though, due to fact that there is no texture in bitmaps,
when they got converted to png format, menu file size is small.
Because the tile text screenshot had to resemble font smoothing,
I had to do a trick to it, so it looks same on dark and light tiles.
First I set a different glass skin to grey color, in front of grey background. Took a screenshot.
Erased the surrounding menu, that left just the white text, with it's darker Clear Type pixels.
I adjusted the gamma of text lower, and used as the alpha layer. I made the gamma higher, and put in the rgb layer.
This roughly imitates the look, without having too white or too dark edges around text.