Joined: Thu Feb 21, 2013 11:04 pm Posts: 463
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[UPDATE] ANIMATED ORBS! (up to 255 Frames of Animation!):- Create your states the same as above, only you can create as many as 255.. all the same width, just as before, using the control boxes so they are all exactly spaced, for as many as you have.. be sure to make your document height exactly the size needed.. for example if your box is 256 w x 230 h, and you want 50 frames, then multiply 230 x 50, and make your canvas size 256w x 11500h.
- Select the Top Box and Paste your Animated Frame directly in the box, auto-fitted to the dimensions:
- Select a colored box with the Marching Ants, then paste your single graphic animation frame on a new layer within those marching ants, then repeat with the rest of the animated frames, putting every frame over a selected different color (with the marching ants), so that they'll all be centered nicely
- Arrange all your colored boxes down so there is no spaces in between
- If you have access to Photoshop:
- Create one colored box, Hit Ctrl+Alt+T to make a Transform-Duplicate
- Use your keyboard arrow keys to move the new box directly down below the current box, zoom in at a pixel level to be sure there is no overlapping pixels
- Hit Enter to complete the transition
- Zoom all the way out to view the full document
- Hit Ctrl+Alt+Shift+T over and over to repeat the last transition until you get to the bottom if the document
- Go back and Ctrl-Click on each box and hit Ctrl+U to adjust its color a bit, repeat down to the bottom
- When you're finished with your orb, resize your Canvas to 1 pixel more in height.
- Select all your layers and move them all down one pixel, if your extra pixel row was added to the bottom, then begin coloring the top 1-pixel row with the following colors, pixel by pixel, as follows:
Pixels 0 & 1 - Standard Animation Data Pixels (doesn't change):- Double-click your color picker and change RGB to 65R 78G 77B, switch to your 1-pixel sized pencil and click on the first pixel in the far left of the row to color it that color - This is called Pixel "0"
- Change RGB to 66R 84G 78B and color in the pixel to the right of the last one, the second pixel from the left, Pixel "1"
Pixel 2 - Graphic Animation Frame Data:- Change RGB to 1R 0G, then change B to the number of animated frames you have, like 50B, and color the 3rd pixel in your new row, which is Pixel "2"... (the "1R" just states we're only using one row here, which is all we'll ever need, so this doesn't change
Pixels 3, 4, & 5 - Defining Frames for Button States- Normal State:Change RGB to 0R, 0G, and then change R to the frame you want in your normal state, first frame=0, so 0B for the first frame as Cold state), then color the next pixel, the 4th from the left, or Pixel "3"
- Hot State:Change RGB to 0R 0G and change B to the frame you want on your Hot state, say, frame 48, so 48B.. then use that to color in the 5th pixel, or Pixel "4"
- Pressed State:Change RGB to 0R, 0G, then change B to the frame you want when clicked.. say frame 49, so 49B, then use that to color in the 6th pixel, or Pixel "5"
Pixels 6 & 7 - Defining Normal to Hot Animation, Timing, & Frames- Change RGB to R1 G1 and change B the time length you want (18= 0.3 seconds, make the number higher for slower animations), such as 50B.. Color the 7th pixel in the row (called Pixel "6") with this color
- Change RGB to R= End frame, G=0, B= Start Frame, as you want it to play from normal to hot.. such as 48R 0G 0B, to go from beginning to end (0 is frame 1, 49 is frame 50), then color the 8th pixel (called Pixel "7") with this color.. (Note: raising this number doesnt seem to affect the play.. all frames should be played if the range is higher than what is present)
Pixels 8 & 9 - Defining Hot to Normal Animation, Timing, & Frames- Change RGB to R1 G1 and change B to the time length you want (it says 18= 0.3 seconds, so make the number higher for slower animations), such as 50B.. Color the 7th pixel in the row (called Pixel "8") with this color (this color will probably be the same as Pixel "6" above..)
- Change RGB to R= End Frame, G=0, B = Start frame, as you want it to play from Hot back to normal.. so if you wanted it to play backwards you'd enter 0R 0G 48B.. (0 is frame 1, 49 is frame 50), or if you just wanted it to repeat the same animation you'd use the same as aboveā¦ then color the 9th pixel with this color
Pixels 10, 11, 12, & 13 - Not available for Orb animation in Classic Shell- Color them 0R, 0G, 0B, (100% Black in RGB)
------------------- Save it, export it as PNG, and load it into classic shell
- You can cancel the animation by simply clicking... so dont worry about making long animations
- Making a short Normal to Hot animation, then a very long Hot to Normal animation will allow your animation to continue playing as you move on to other things (as long as you dont click anything)
You can also put Completely different animations for you Orb.. such as: - Frame 49 = Normal State
- Frame 2-25 (Completely Different) are used for the Normal to Hot transition...
- Then frames 30-45 (Completely different again) are for the Hot back to Normal transition
- Then Frame 1 (a completely unrelated image, again) is used for the Pressed state
Interested to see or hear how other people are using this new implementation of Animated Frames.. share your ideas, requests, or work in the Start Button Forum Section!
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