Ok, I had some time to play with the emblem text.
I'm a bit confused to know what the heck is going on with all the mixing, and non mixing.
It does not crash anymore, looks like emblems are opaque, unless image 53 has some alpha transparency added.
I actually turned pattern back on, to see what was going on.
I put this text in for testing crashing:
Pattern1=52
Pattern2=53
Main_pattern_mask=28
Main_pattern_search_mask=29
Main_pattern_jump_mask=30
; for the red part of mask
;Main_emblem1=53
;Main_emblem1_padding=0,0,0,0
;Main_emblem1_alignH=left
;Main_emblem1_alignV=top
; for the green part of mask
Main_emblem2=53
Main_emblem2_padding=0,0,0,0
Main_emblem2_alignH=left
Main_emblem2_alignV=top
Main_emblem_mask=28
Main_emblem_search_mask=29
Main_emblem_jump_mask=30
; extra masks if extended 7 style search box used with main patterns
;Search_pattern_mask=
;Search_pattern_search_mask=
;Search_pattern_jump_mask=
; copied pin bitmap from Metro skin
;Pin_bitmap=31
List_split_selection=9
List_split_selection_slices_X=3,1,1,2,1,1
List_split_selection_slices_Y=4,6,4
List_split_selection_mask=10
It would take a while to find out exactly how combinations of patterns and emblems,
along with transparencies/not transparencies of image 53, go together.
Most of the skins I made with emblems are for logos, text words,
that are 100% opaque with transparency around them.
Maybe emblems don't mix the way patterns do?
That's about all the time I have today to help you.
See ya.
EDIT: I was thinking after posting.
Maybe you don't even need image 53.
If all you are doing is adding a mix of non textured white using the green part of the regular main mask.
Could just make the green value like 200/255, or something referenced to white as a tint.
Main_bitmap_tint1=#000000
Main_bitmap_tint2=#FFFFFF
Main_bitmap_search_tint1=#000000
Main_bitmap_search_tint2=#FFFFFF
Main_bitmap_jump_tint1=#000000
Main_bitmap_jump_tint2=#FFFFFF
No, I did not try it for real, only in head.
EDIT: Again last one, really.
Now you got my curiosity going. I had to see what happens.
Imagination in head does not always work out in real life.
That text didn't work, for getting rid of pattern 53.
And I see you have a mix in the slits part already.
I tried a different approach, which appears to come out linear looking.
Only have icy crystal mountain picture as pattern.
Have main bitmap as white opaque, opacity region. (So brightest base as possible)
Have pattern mask 255 red, with 96 red on the slits part. No green.
The light and dark parts of menu are not as dynamic looking as yours,
as when pattern 53 white image is used. Funny, I wonder why? It must clip/over expose in some way?
I better get back to my other work. Bye